


I've added some grafs to the Talon Armor to make it look cooler. Changes Godsfrey and Wadsworth to give them the Protectron model instead (it also eliminates the annoying buzz of the Mr Handy model) alternate files including Robobrain model. modifies the pipboy to show the only known picture of the Vault Dweller with Dad. classic super mutant look, subtle but really makes a different for Fallout veterans. changes the colour of these beasts so they don't look so white and more like they were in the original. perfect for variety and high quality textures (you don't have to use all the textures it's possible to extract the ones you like to replace regular eyes with much better looking ones). the same for males (there is an issue with some outfits and it doesn't look as good as the mod above). naked female bodies, great if the neatly pressed underwear thing is immersion breaking. prewar books are replaced by classic Fallout magazines which are more convenient to spot in cluttered or dark places. Show me the money! Makes it look so much better and easier to spot. minor change but I like it, unobtrusive and fun. original detailed real world brands and even classic Fallout brands to pick from. a replacement for cigarettes packs in game, you can choose between several actual brands. Whats Your Brand - cigarette texture megapack This mod replaces the map with a much better version that shows more details and includes coloured icons for locations. IMPORTANT: you'll need the ArchiveInvalidation Invalidated mod to save some major headache when putting new textures in the game. Will see how it turns out with 25 and hope for the best.These mods replace some game textures with different or better ones. For a short time, I even thought about needing 50 energy cells, because I really don't want to destroy the game balance with it. While it sounds like a lot, it was needed to give the recharged Stealth Boys a kind of cost penality, so the recharging doesn't become cheating. To recharge a Stealth Boy, 25 energy cells are needed. Using a recharged Stealth Boy has a 80% chance of spawning a new discharged Stealth Boy, which then can be recharged on a Workbench again. The "Stealth Boy Recharged" runs only half as long as a normal Stealth Boy and has only half of it's value for game balance reasons. With this item and a few energy cells, it is possible to recharge it on a Workbench to a "Stealth Boy Recharged". If you use a Stealth Boy, there is a 95% chance that a "Stealth Boy Discharged" will appear in the players inventory (Misc tab). This mod allows it to recharge used Stealth Boys on a Workbench.
